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Ignore:
Timestamp:
Sep 28, 2006, 10:17:56 AM (18 years ago)
Author:
bensch
Message:

more nice comments, and also updated the KeepLevel loading (if you want to load a Resource to a KeepLevel just append it at loadtime:
eg.:
Texture tex = ResourceTexture(orxonox.png, GL_TEXTURE_2D, GameEnd);
where GameEnd is the KeepLevel as defined in orxonox.cc→initResources()

File:
1 edited

Legend:

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  • branches/new_class_id/src/lib/graphics/importer/resource_obj.h

    r9847 r9854  
    1414{
    1515public:
    16   ResourceOBJ(const std::string& imageName, float scaling = 1.0f);
    17   static ResourceOBJ createFromString(const std::string& loadString);
     16  ResourceOBJ(const std::string& imageName,
     17              float scaling = 1.0f,
     18              const Resources::KeepLevel& keepLevel = Resources::KeepLevel());
     19  static ResourceOBJ createFromString(const std::string& loadString,
     20                                      const Resources::KeepLevel& keepLevel = Resources::KeepLevel());
    1821
    1922private:
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