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Ignore:
Timestamp:
Apr 3, 2008, 2:56:48 PM (16 years ago)
Author:
dumenim
Message:

some bugfix in GameStateManager.cc, CMakeLists now generates networktest executable, some test functions added

File:
1 edited

Legend:

Unmodified
Added
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  • code/branches/network/src/network/CMakeLists.txt

    r790 r984  
    1111  Server.cc
    1212  Synchronisable.cc
    13   dummyserver3.cc
    1413)
    1514
     
    3130# build those parts only on request.
    3231IF(NETWORK_TESTING_ENABLED)
     32  ##### test for gamestate stuff #####
     33  SET( TEST_SRC_FILES
     34    ConnectionManager.cc
     35    GameStateManager.cc
     36    PacketBuffer.cc
     37    PacketDecoder.cc
     38    PacketGenerator.cc
     39    ClientConnection.cc
     40    ClientInformation.cc
     41    diffTest.cc
     42    GameStateClient.cc
     43    Server.cc
     44    Client.cc 
     45    Synchronisable.cc 
     46  )
     47
     48  ADD_EXECUTABLE(networktest ${TEST_SRC_FILES})
     49  TARGET_LINK_LIBRARIES( networktest
     50    ${OGRE_LIBRARIES}
     51    network
     52    ${ENet_LIBRARY}
     53    ${ZLIB_LIBRARY}
     54    ${WINDOWS_ENET_DEPENDENCIES}
     55  )
     56  ##### end test for gamestate stuff #####
     57ENDIF(NETWORK_TESTING_ENABLED)
     58IF(BLABLA)
    3359  SET( CHATCLIENT_SRC_FILES
    3460    ClientConnection.cc
     
    96122    ${WINDOWS_ENET_DEPENDENCIES}
    97123  )
    98 ENDIF(NETWORK_TESTING_ENABLED)
     124ENDIF(BLABLA)
     125
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