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Timestamp:
Sep 26, 2006, 5:16:10 PM (18 years ago)
Author:
bensch
Message:

orxonox/new_class_id: Taken out the old ResourceManager.
On the way, i had to desintegrate the old MD3-model loading process (via ResourceManager) MD3 is untouched, but also not loaded anymore neither from ResourceMangers nor from the WorldEntity

@patrick: MD3-ModelLoading class must be implemented… this should be quite easy, with the way MD3 is, and the new Resource-paradigm
cheers

File:
1 edited

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  • branches/new_class_id/src/lib/util/loading/game_loader.cc

    r9833 r9836  
    2020#include "game_loader.h"
    2121#include "util/loading/load_param.h"
    22 #include "util/loading/new_resource_manager.h"
     22#include "util/loading/resource_manager.h"
    2323#include "debug.h"
    2424#include "campaign.h"
     
    8383{
    8484  ErrorMessage errorCode;
    85   std::string campaignName = Resources::NewResourceManager::getInstance()->prependAbsoluteMainPath(fileName);
     85  std::string campaignName = Resources::ResourceManager::getInstance()->prependAbsoluteMainPath(fileName);
    8686  if (!campaignName.empty())
    8787  {
     
    103103{
    104104  ErrorMessage errorCode;
    105   std::string campaignName = Resources::NewResourceManager::getInstance()->prependAbsoluteMainPath(fileName);
     105  std::string campaignName = Resources::ResourceManager::getInstance()->prependAbsoluteMainPath(fileName);
    106106  if (!campaignName.empty())
    107107  {
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