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Ignore:
Timestamp:
Nov 25, 2013, 6:51:39 PM (10 years ago)
Author:
zifloria
Message:

points, level up, hud

File:
1 edited

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  • code/branches/invaders/src/modules/invader/InvaderEnemy.h

    r9828 r9829  
    4949            virtual void tick(float dt);
    5050            virtual bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint);
     51            virtual void damage(float damage, float healthdamage, float shielddamage, Pawn* originator);
    5152
    5253        private:
     54            WeakPtr<Invader> getGame();
     55            WeakPtr<Invader> game;
    5356            Camera* camera;
    5457            bool isFireing;
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