- Timestamp:
- Nov 25, 2013, 6:51:39 PM (10 years ago)
- File:
-
- 1 edited
Legend:
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code/branches/invaders/src/modules/invader/InvaderEnemy.h
r9828 r9829 49 49 virtual void tick(float dt); 50 50 virtual bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint); 51 virtual void damage(float damage, float healthdamage, float shielddamage, Pawn* originator); 51 52 52 53 private: 54 WeakPtr<Invader> getGame(); 55 WeakPtr<Invader> game; 53 56 Camera* camera; 54 57 bool isFireing;
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