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Timestamp:
Sep 25, 2006, 11:28:28 PM (18 years ago)
Author:
bensch
Message:

orxonox/new_class_id: now it should also be possible, to cache the resources, by suppling a LoadString.
This is vital to loading Resources, when you only know the TypeName and a LoadString, but not the c++-type and the LoadParameters as is the case when loading over the internet.

File:
1 edited

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  • branches/new_class_id/src/world_entities/environments/water.h

    r9715 r9823  
    1313#include "world_entity.h"
    1414#include "material.h"
    15 
     15#include "shader.h"
    1616
    1717/* FORWARD DECLARATION */
    1818class Grid;
    19 class Shader;
    2019
    2120//! A Class to handle a WaterEffects
     
    5251
    5352    Material        waterMaterial;
    54     Shader*         waterShader;
     53    Shader          waterShader;
    5554
    5655    float           height;          //!< The hight of the Water
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