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Ignore:
Timestamp:
Sep 18, 2006, 10:06:19 PM (18 years ago)
Author:
bensch
Message:

new_class_id: hups… this was bad naming… confusing too.

File:
1 edited

Legend:

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  • branches/new_class_id/src/world_entities/playable.cc

    r9715 r9757  
    110110{
    111111  /// FIXME TOTALLY
    112   if(powerUp->isA(WeaponPowerUp::classID()))
     112  if(powerUp->isA(WeaponPowerUp::staticClassID()))
    113113  {
    114114    return static_cast<WeaponPowerUp*>(powerUp)->process(&this->getWeaponManager());
    115115  }
    116   else if(powerUp->isA(ParamPowerUp::classID()))
     116  else if(powerUp->isA(ParamPowerUp::staticClassID()))
    117117  {
    118118    ParamPowerUp* ppu = static_cast<ParamPowerUp*>(powerUp);
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