Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
Sep 16, 2006, 10:09:59 PM (18 years ago)
Author:
bensch
Message:

completely documented Executors

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/new_class_id/src/lib/util/executor/executor_lua_state.cc

    r9743 r9748  
    2222std::string temp[7];
    2323
     24/**
     25 * @brief Converts a lua_State into any type.
     26 * @param state the State to get the value from.
     27 * @param index the position inside of the lua_State to get the value from.
     28 * @returns The value if found.
     29 */
    2430template<typename type> type fromLua(lua_State* state, int index) { type *obj = Lunar<type>::check(state, 1); lua_remove(state, 1); return obj;};
     31/**
     32 * @brief Converts a lua_State into any type.
     33 * @param state the State to get the value from.
     34 * @param index the position inside of the lua_State to get the value from.
     35 * @returns The value if found.
     36 */
    2537template<> bool fromLua<bool>(lua_State* state, int index) { return lua_toboolean(state, index); };
     38/**
     39 * @brief Converts a lua_State into any type.
     40 * @param state the State to get the value from.
     41 * @param index the position inside of the lua_State to get the value from.
     42 * @returns The value if found.
     43 */
    2644template<> int fromLua<int>(lua_State* state, int index) { return (int)lua_tonumber(state, index); };
     45/**
     46 * @brief Converts a lua_State into any type.
     47 * @param state the State to get the value from.
     48 * @param index the position inside of the lua_State to get the value from.
     49 * @returns The value if found.
     50 */
    2751template<> unsigned int fromLua<unsigned int>(lua_State* state, int index) { return (unsigned int)lua_tonumber(state, index); };
     52/**
     53 * @brief Converts a lua_State into any type.
     54 * @param state the State to get the value from.
     55 * @param index the position inside of the lua_State to get the value from.
     56 * @returns The value if found.
     57 */
    2858template<> float fromLua<float>(lua_State* state, int index) { return (float)lua_tonumber(state, index); };
     59/**
     60 * @brief Converts a lua_State into any type.
     61 * @param state the State to get the value from.
     62 * @param index the position inside of the lua_State to get the value from.
     63 * @returns The value if found.
     64 */
    2965template<> char fromLua<char>(lua_State* state, int index) { return (char)lua_tonumber(state, index); };
     66/**
     67 * @brief Converts a lua_State into any type.
     68 * @param state the State to get the value from.
     69 * @param index the position inside of the lua_State to get the value from.
     70 * @returns The value if found.
     71 */
    3072template<> const std::string& fromLua<const std::string&>(lua_State* state, int index) { temp[index] = lua_tostring(state, index); return temp[index]; };
    3173
    3274
     75
     76
     77/**
     78 * @brief writes a value into a lua_State.
     79 * @param state the state to write into.
     80 * @param value the Value of type to write into the State.
     81 */
    3382template<typename type> void toLua(lua_State* state, type value) { Lunar<type>::push(state, value, false); };
     83/**
     84 * @brief writes a value into a lua_State.
     85 * @param state the state to write into.
     86 * @param value the Value of type to write into the State.
     87 */
    3488template<> void toLua<bool>(lua_State* state, bool value) { lua_pushboolean(state, (int) value); };
     89/**
     90 * @brief writes a value into a lua_State.
     91 * @param state the state to write into.
     92 * @param value the Value of type to write into the State.
     93 */
    3594template<> void toLua<int>(lua_State* state, int value)  { lua_pushnumber(state, (lua_Number) value); };
     95/**
     96 * @brief writes a value into a lua_State.
     97 * @param state the state to write into.
     98 * @param value the Value of type to write into the State.
     99 */
    36100template<> void toLua<unsigned int>(lua_State* state, unsigned int value){ lua_pushnumber(state, (lua_Number) value); };
     101/**
     102 * @brief writes a value into a lua_State.
     103 * @param state the state to write into.
     104 * @param value the Value of type to write into the State.
     105 */
    37106template<> void toLua<float>(lua_State* state, float value) { lua_pushnumber(state, (lua_Number) value); };
     107/**
     108 * @brief writes a value into a lua_State.
     109 * @param state the state to write into.
     110 * @param value the Value of type to write into the State.
     111 */
    38112template<> void toLua<char>(lua_State* state, char value) { lua_pushnumber(state, (lua_Number) value); };
     113/**
     114 * @brief writes a value into a lua_State.
     115 * @param state the state to write into.
     116 * @param value the Value of type to write into the State.
     117 */
    39118template<> void toLua<const std::string&>(lua_State* state, const std::string& value) { lua_pushstring (state, value.c_str()); }
Note: See TracChangeset for help on using the changeset viewer.