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Ignore:
Timestamp:
Sep 14, 2006, 5:24:31 PM (18 years ago)
Author:
bensch
Message:

orxonox/new_class_id: new Executor construct, that is much more typesafe, faster, and easier to extend…

Also changed the LoadParam process, and adapted ScriptEngine calls

Then at the end, some missing headers appeared, and appended them to all the cc-files again.

File:
1 edited

Legend:

Unmodified
Added
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  • branches/new_class_id/src/story_entities/game_world_data.cc

    r9715 r9727  
    4141#include "util/loading/factory.h"
    4242#include "loading/fast_factory.h"
    43 #include "util/loading/load_param.h"
     43#include "util/loading/load_param_xml.h"
    4444
    4545#include "graphics_engine.h"
     
    193193ErrorMessage GameWorldData::loadWorldEntities(const TiXmlElement* root)
    194194{
    195 
    196195  const TiXmlElement* element = root->FirstChildElement("WorldEntities");
    197196  bool mouseCaptured = EventHandler::getInstance()->grabbedEvents();
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