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Ignore:
Timestamp:
Sep 1, 2006, 11:56:54 PM (19 years ago)
Author:
bensch
Message:

more thoughts on Resources, and soon going to adapt… i think i've got a clue :)

File:
1 edited

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  • branches/new_class_id/src/lib/graphics/importer/texture.h

    r9715 r9718  
    2929
    3030  Texture& operator=(const Texture& texture);
    31   Texture& operator=(const TextureDataPointer& textureDataPointer);
     31  Texture& operator=(const TextureData::Pointer& textureDataPointer);
    3232
    3333  virtual ~Texture();
     
    6363
    6464private:
    65   TextureDataPointer            data;               //!< The TextureData
     65  TextureData::Pointer          data;               //!< The TextureData
    6666  GLclampf                      priority;           //!< the priority of the current texture (used for garphics cards with limited mem)
    6767
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