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Ignore:
Timestamp:
Sep 1, 2006, 11:56:54 PM (19 years ago)
Author:
bensch
Message:

more thoughts on Resources, and soon going to adapt… i think i've got a clue :)

File:
1 edited

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  • branches/new_class_id/src/lib/graphics/importer/material.h

    r9715 r9718  
    5454  // MAPPING //
    5555  void setDiffuseMap(const Texture& texture, unsigned int textureNumber = 0);
    56   void setDiffuseMap(const TextureDataPointer& texturePointer, unsigned int textureNumber = 0);
     56  void setDiffuseMap(const TextureData::Pointer& texturePointer, unsigned int textureNumber = 0);
    5757  void setDiffuseMap(const std::string& dMap, GLenum target = GL_TEXTURE_2D, unsigned int textureNumber = 0);
    5858  void setSDLDiffuseMap(SDL_Surface *surface, GLenum target = GL_TEXTURE_2D, unsigned int textureNumber = 0);
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