Changeset 9709 in orxonox.OLD for branches/new_class_id/src/world_entities/weapons/fps_sniper_rifle.cc
- Timestamp:
- Aug 31, 2006, 10:51:08 PM (18 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
branches/new_class_id/src/world_entities/weapons/fps_sniper_rifle.cc
r9406 r9709 29 29 30 30 31 #include " fast_factory.h"31 #include "loading/fast_factory.h" 32 32 33 33 #include "fps_sniper_rifle.h" … … 39 39 40 40 41 CREATE_FACTORY(FPSSniperRifle, CL_FPS_SNIPER_RIFLE); 41 #include "class_id.h" 42 NewObjectListDefinitionID(FPSSniperRifle, CL_FPS_SNIPER_RIFLE); 43 CREATE_FACTORY(FPSSniperRifle); 42 44 43 45 /** … … 76 78 void FPSSniperRifle::init() 77 79 { 78 this-> setClassID(CL_FPS_SNIPER_RIFLE, "FPSSniperRifle");80 this->registerObject(this, FPSSniperRifle::_objectList); 79 81 80 82 this->loadModel("models/guns/fps_sniper_rifle.obj", 0.2); … … 98 100 99 101 this->setCapability(WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); 100 this->setProjectileType (CL_LASER);102 this->setProjectileTypeC("Laser"); 101 103 this->prepareProjectiles(20); 102 104
Note: See TracChangeset
for help on using the changeset viewer.