- Timestamp:
- Aug 9, 2013, 9:26:46 PM (12 years ago)
- File:
-
- 1 edited
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code/branches/core6/src/orxonox/weaponsystem/WeaponSystem.cc
r9563 r9629 48 48 CreateFactory(WeaponSystem); 49 49 50 WeaponSystem::WeaponSystem( BaseObject* creator) : BaseObject(creator)50 WeaponSystem::WeaponSystem(Context* context) : BaseObject(context) 51 51 { 52 52 RegisterObject(WeaponSystem); … … 308 308 else if (identifier->getIdentifier()->isA(Class(Munition))) 309 309 { 310 Munition* munition = identifier->fabricate(this );310 Munition* munition = identifier->fabricate(this->getContext()); 311 311 this->munitions_[identifier->getIdentifier()] = munition; 312 312 return munition;
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