- Timestamp:
- Aug 9, 2013, 9:26:46 PM (12 years ago)
- File:
-
- 1 edited
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code/branches/core6/src/orxonox/weaponsystem/WeaponMode.cc
r8858 r9629 45 45 namespace orxonox 46 46 { 47 WeaponMode::WeaponMode( BaseObject* creator) : BaseObject(creator)47 WeaponMode::WeaponMode(Context* context) : BaseObject(context) 48 48 { 49 49 RegisterObject(WeaponMode); … … 75 75 if( GameMode::isMaster() ) 76 76 { 77 this->defSndWpnFire_ = new WorldSound(this );77 this->defSndWpnFire_ = new WorldSound(this->getContext()); 78 78 this->defSndWpnFire_->setLooping(false); 79 79 this->bSoundAttached_ = false;
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