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Ignore:
Timestamp:
Jul 28, 2006, 10:33:34 AM (18 years ago)
Author:
patrick
Message:

discovered a bug in the client id assignement algorithm. corrected. proxy control center should work now. testing

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/proxy/src/lib/network/network_game_manager.cc

    r9537 r9541  
    9191bool NetworkGameManager::signalNewPlayer( int userId )
    9292{
    93   assert( SharedNetworkData::getInstance()->isMasterServer() ||  SharedNetworkData::getInstance()->isProxyServerActive());
     93  assert( SharedNetworkData::getInstance()->isMasterServer());
    9494  assert( State::getGameRules() );
    9595  assert( State::getGameRules()->isA( CL_NETWORK_GAME_RULES ) );
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