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Ignore:
Timestamp:
Jul 27, 2006, 1:59:30 PM (18 years ago)
Author:
patrick
Message:

the player team change should now work on all clients in the network, its now a global synch variable

File:
1 edited

Legend:

Unmodified
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  • branches/proxy/src/lib/network/player_stats.h

    r9505 r9507  
    4747    inline void setTeamId( int teamId ){ this->teamId = teamId; }
    4848
    49     void setPreferedTeamIdHandler( int newTeamId);
    5049    inline int getPreferedTeamId(){ return preferedTeamId; }
    5150    inline void setPreferedTeamId( int preferedTeamId ) { this->preferedTeamId = preferedTeamId; }
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