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Ignore:
Timestamp:
Jul 27, 2006, 1:59:30 PM (18 years ago)
Author:
patrick
Message:

the player team change should now work on all clients in the network, its now a global synch variable

File:
1 edited

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  • branches/proxy/src/lib/network/message_manager.h

    r9494 r9507  
    2626
    2727
     28//!< different message ids
    2829enum MessageId
    2930{
    30   TESTMESSAGEID = 1,
    31   MSGID_DELETESYNCHRONIZEABLE,
    32   MSGID_PREFEREDTEAM,
    33   MSGID_CHANGENICKNAME,
    34   MSGID_CHATMESSAGE,
    35   MSGID_RESPAWN
     31  TESTMESSAGEID                  = 1,         //!< for testing purposes
     32  MSGID_DELETESYNCHRONIZEABLE,                //!< message for sync deletion
     33  MSGID_PREFEREDTEAM,                         //!< change prefered team
     34  MSGID_CHANGENICKNAME,                       //!< change nicknames
     35  MSGID_CHATMESSAGE,                          //!< chat message
     36  MSGID_RESPAWN,                              //!< respawn message
     37
     38  MSGID_FORWARDMESSAGE                        //!< forwarding a messag between proxy and master server
    3639};
     40
    3741
    3842typedef bool (*MessageCallback)( MessageId messageId, byte * data, int dataLength, void * someData, int userId );
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