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Ignore:
Timestamp:
Jul 27, 2006, 12:15:06 PM (18 years ago)
Author:
bensch
Message:

compiles again, the Playables should now be able to choose their design per team

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/proxy/src/util/multiplayer_team_deathmatch.cc

    r9498 r9500  
    489489
    490490
    491   ClassID playableClassId = getPlayableClassId( userId, stats.getPreferedTeamId() );
     491  ClassID     playableClassId = getPlayableClassId( userId, stats.getPreferedTeamId() );
    492492  std::string playableModel = getPlayableModelFileName( userId, stats.getPreferedTeamId(), playableClassId );
    493493  std::string playableTexture = getPlayableModelTextureFileName( userId, stats.getPreferedTeamId(), playableClassId );
     
    503503  playable.loadMD2Texture( playableTexture );
    504504  playable.loadModel( playableModel, playableScale );
     505  playable.setTeam(stats.getPreferedTeamId());
    505506  playable.setOwner( userId );
    506507  playable.setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() );
    507508  playable.setSynchronized( true );
    508 
    509   playable.setTeam(stats.getPreferedTeamId());
    510509
    511510  stats.setTeamId( stats.getPreferedTeamId() );
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