Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
Jul 26, 2006, 2:43:26 PM (19 years ago)
Author:
patrick
Message:

the clients can now connect to the proxy server and get synchronized somehow there is still some synch that needs some more work: the messages are not sent to the server as they should (since there is only proxy) and the network game rules will have to be adjusted

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/proxy/src/world_entities/spawning_point.cc

    r9466 r9491  
    213213  assert( Converter::intToByteArray( uniqueId, buf + INTSIZE, INTSIZE ) == INTSIZE );
    214214
    215   MessageManager::getInstance()->sendMessage( MSGID_RESPAWN, buf, 2*INTSIZE, RT_ALL_NOT_ME, 0, MP_HIGHBANDWIDTH );
     215  MessageManager::getInstance()->sendMessage( MSGID_RESPAWN, buf, 2*INTSIZE, RT_ALL_BUT_ME, 0, MP_HIGHBANDWIDTH );
    216216}
    217217
Note: See TracChangeset for help on using the changeset viewer.