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Ignore:
Timestamp:
Jul 26, 2006, 2:43:26 PM (19 years ago)
Author:
patrick
Message:

the clients can now connect to the proxy server and get synchronized somehow there is still some synch that needs some more work: the messages are not sent to the server as they should (since there is only proxy) and the network game rules will have to be adjusted

File:
1 edited

Legend:

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  • branches/proxy/src/subprojects/network/network_unit_test.cc

    r9462 r9491  
    276276  for(;;)
    277277  {
    278     MessageManager::getInstance()->sendMessage( TESTMESSAGEID, (byte*)"server to client", 18, RT_ALL_NOT_ME, 0, MP_HIGHBANDWIDTH );
     278    MessageManager::getInstance()->sendMessage( TESTMESSAGEID, (byte*)"server to client", 18, RT_ALL_BUT_ME, 0, MP_HIGHBANDWIDTH );
    279279    netMan->synchronize( 100 );
    280280    SDL_Delay(100);
     
    323323  {
    324324    netMan->synchronize( 100 );
    325     MessageManager::getInstance()->sendMessage( TESTMESSAGEID, (byte*)"client to server", 18, RT_ALL_NOT_ME, 0, MP_HIGHBANDWIDTH );
     325    MessageManager::getInstance()->sendMessage( TESTMESSAGEID, (byte*)"client to server", 18, RT_ALL_BUT_ME, 0, MP_HIGHBANDWIDTH );
    326326    ss = dynamic_cast<SimpleSync*>(ClassList::getObject( "Server", CL_SIMPLE_SYNC ) );
    327327    SDL_Delay(100);
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