Changeset 9464 for code/branches/shaders/src/orxonox/graphics/LensFlare.h
- Timestamp:
- Nov 25, 2012, 7:43:59 PM (11 years ago)
- File:
-
- 1 edited
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code/branches/shaders/src/orxonox/graphics/LensFlare.h
r9461 r9464 135 135 void createBillboards(); 136 136 137 void updateBillboardStates( unsigned int dimension, bool isLightVisible);137 void updateBillboardStates(Vector3& viewDirection, unsigned int dimension, bool isLightVisible); 138 138 139 139 void updateBillboardAlphas(float alpha); … … 147 147 unsigned int fadeResolution_;//!< how many points should be sampled per axis for the screen border fade. High number => smooth fade, but uses more processing power 148 148 float fadeExponent_;//!< this determines how fast the flare fades away as it gets obstructed 149 //TODO: add XML port for colour manipulation 150 ColourValue* colour_;//!< this stores the base colour of the light 149 151 }; 150 152 }
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