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Ignore:
Timestamp:
Jul 25, 2006, 2:16:40 PM (18 years ago)
Author:
bensch
Message:

high dynamic loading of network entities improoved

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/proxy/src/world_entities/spawning_point.h

    r9008 r9455  
    5050    virtual void loadParams(const TiXmlElement* root);
    5151
    52     inline int getTeamId(){ return this->teamId; }
    53     inline void setTeamId( int teamId ){ this->teamId = teamId; }
     52    inline int getTeamId() const { return this->teamId; }
     53    inline void setTeamId( int teamId ) { this->teamId = teamId; }
    5454
    5555    void pushEntity(Playable* entity, float delay = 0);
     
    6363
    6464    virtual void tick(float dt);
    65     virtual void draw();
     65    virtual void draw() const;
    6666
    6767
    6868  private:
    6969    void spawn(Playable* entity);
    70    
     70
    7171    void sendRespawnMessage( int uniqueId );
    7272    static bool respawnMessageHandler( MessageId messageId, byte * data, int dataLength, void * someData, int userId );
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