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Ignore:
Timestamp:
Jul 25, 2006, 2:16:40 PM (18 years ago)
Author:
bensch
Message:

high dynamic loading of network entities improoved

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/proxy/src/util/multiplayer_team_deathmatch.cc

    r9416 r9455  
    306306
    307307  if ( team == 0 || team == 1 )
    308     return CL_FPS_PLAYER;
     308    return CL_TURBINE_HOVER;
    309309
    310310  assert( false );
     
    313313std::string MultiplayerTeamDeathmatch::getPlayableModelFileName( int userId, int team, ClassID classId )
    314314{
     315  if (classId == CL_TURBINE_HOVER)
     316   return "models/ships/hoverglider_mainbody.obj";
    315317  if ( team == 0 )
    316318    return "models/creatures/doom_guy.md2";
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