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Timestamp:
Nov 14, 2012, 9:16:18 PM (11 years ago)
Author:
davidsa
Message:

Added Hardware Occlusion Query Capabilities for use in dynamic flare effects, this is still a pretty static implemenation, meaning it will fail with mutltiple HOQ objects on screen, also needs some tidying up and documentation at a later point

File:
1 edited

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  • code/branches/shaders/src/orxonox/graphics/Billboard.cc

    r8706 r9448  
    171171        }
    172172    }
     173   
     174    void Billboard::setRenderQueueGroup(unsigned char groupID)
     175    {
     176        Ogre::BillboardSet* bSet = this->billboard_.getBillboardSet();
     177        if( bSet != NULL )
     178        {
     179            bSet->setRenderQueueGroup(groupID);
     180        }
     181    }
    173182}
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