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Changeset 9406 in orxonox.OLD for trunk/src/world_entities/weapons/weapon.cc


Ignore:
Timestamp:
Jul 24, 2006, 11:09:47 AM (19 years ago)
Author:
bensch
Message:

orxonox/trunk: merged the proxy back

merged with commandsvn merge -r9346:HEAD https://svn.orxonox.net/orxonox/branches/proxy .

no conflicts

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/world_entities/weapons/weapon.cc

    r8977 r9406  
    3636#include "elements/glgui_energywidget.h"
    3737
    38 using namespace std;
     38
    3939
    4040////////////////////
     
    199199  else
    200200  {
    201     PRINTF(1)("Projectile %s does not exist for weapon %s\n", projectile.c_str(), this->getName());
     201    PRINTF(1)("Projectile %s does not exist for weapon %s\n", projectile.c_str(), this->getCName());
    202202  }
    203203}
     
    213213    projectileFactory->prepare(count);
    214214  else
    215     PRINTF(2)("unable to create %d projectile for Weapon %s (%s)\n", count, this->getName(), this->getClassName());
     215    PRINTF(2)("unable to create %d projectile for Weapon %s::%s\n", count, this->getClassCName(), this->getCName());
    216216}
    217217
     
    234234  else
    235235  {
    236     PRINTF(2)("No projectile defined for Weapon %s(%s) can't return any\n", this->getName(), this->getClassName());
     236    PRINTF(2)("No projectile defined for Weapon %s(%s) can't return any\n", this->getCName(), this->getClassCName());
    237237    return NULL;
    238238  }
     
    313313  {
    314314    this->energyWidget = new OrxGui::GLGuiEnergyWidget();
    315     this->energyWidget->setDisplayedName(this->getClassName());
     315    this->energyWidget->setDisplayedName(this->getClassCName());
    316316    this->energyWidget->setSize2D( 20, 100);
    317317    this->energyWidget->setMaximum(this->getEnergyMax());
     
    442442    this->updateWidgets();
    443443    // activate
    444     PRINTF(4)("Activating the Weapon %s\n", this->getName());
     444    PRINTF(4)("Activating the Weapon %s\n", this->getCName());
    445445    this->activate();
    446446    // setting up for next action
     
    458458  //  if (this->currentState != WS_INACTIVE)
    459459  {
    460     PRINTF(4)("Deactivating the Weapon %s\n", this->getName());
     460    PRINTF(4)("Deactivating the Weapon %s\n", this->getCName());
    461461    // play Sound
    462462    if (this->soundBuffers[WA_DEACTIVATE] != NULL)
     
    527527bool Weapon::reloadW()
    528528{
    529   PRINTF(4)("Reloading Weapon %s\n", this->getName());
     529  PRINTF(4)("Reloading Weapon %s\n", this->getCName());
    530530  if (this->ammoContainer.get() != NULL &&
    531531      unlikely(this->energy + this->ammoContainer->getStoredEnergy() < this->minCharge))
     
    632632void Weapon::debug() const
    633633{
    634   PRINT(0)("Weapon-Debug %s, state: %s (duration: %fs), nextAction: %s\n", this->getName(), Weapon::stateToChar(this->currentState), this->stateDuration, Weapon::actionToChar(requestedAction));
     634  PRINT(0)("Weapon-Debug %s, state: %s (duration: %fs), nextAction: %s\n", this->getCName(), Weapon::stateToChar(this->currentState), this->stateDuration, Weapon::actionToChar(requestedAction));
    635635  PRINT(0)("Energy: max: %f; current: %f; chargeMin: %f, chargeMax %f\n",
    636636           this->energyMax, this->energy, this->minCharge, this->maxCharge);
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