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Ignore:
Timestamp:
Jul 23, 2006, 10:07:23 PM (18 years ago)
Author:
patrick
Message:

committing my weekends work: 2100 lines :D

  • proxy server now accepts and synchronizes clients like a master server
  • network manager got different network setup interface
  • network stream got different constructure scheme
  • permissions checking and algorithm extended and changed
  • starting ability to connect to multiple network nodes at the same time
  • some very much smaller changes here and there
File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/proxy/src/world_entities/spawning_point.cc

    r9386 r9396  
    178178      }
    179179
    180       if ( found && SharedNetworkData::getInstance()->isMasterServer() )
     180      if ( found && SharedNetworkData::getInstance()->isMasterServer() || SharedNetworkData::getInstance()->isProxyServer())
    181181        this->sendRespawnMessage( it->entity->getUniqueID() );
    182182
     
    218218bool SpawningPoint::respawnMessageHandler( MessageId messageId, byte * data, int dataLength, void * someData, int userId )
    219219{
    220   if ( SharedNetworkData::getInstance()->isMasterServer() )
     220  if ( SharedNetworkData::getInstance()->isMasterServer() || SharedNetworkData::getInstance()->isProxyServer())
    221221  {
    222222    PRINTF(2)("server received spawn message!\n");
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