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Ignore:
Timestamp:
Jul 23, 2006, 10:07:23 PM (18 years ago)
Author:
patrick
Message:

committing my weekends work: 2100 lines :D

  • proxy server now accepts and synchronizes clients like a master server
  • network manager got different network setup interface
  • network stream got different constructure scheme
  • permissions checking and algorithm extended and changed
  • starting ability to connect to multiple network nodes at the same time
  • some very much smaller changes here and there
File:
1 edited

Legend:

Unmodified
Added
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  • branches/proxy/src/world_entities/creatures/fps_player.cc

    r9377 r9396  
    287287  //dealing damage
    288288
    289   if ( State::isOnline() && SharedNetworkData::getInstance()->isMasterServer() )
     289  if ( State::isOnline() && (SharedNetworkData::getInstance()->isMasterServer() || SharedNetworkData::getInstance()->isProxyServer()))
    290290  {
    291291    this->damageTicker -= time;
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