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Ignore:
Timestamp:
Jul 23, 2006, 10:07:23 PM (18 years ago)
Author:
patrick
Message:

committing my weekends work: 2100 lines :D

  • proxy server now accepts and synchronizes clients like a master server
  • network manager got different network setup interface
  • network stream got different constructure scheme
  • permissions checking and algorithm extended and changed
  • starting ability to connect to multiple network nodes at the same time
  • some very much smaller changes here and there
File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/proxy/src/story_entities/menu/game_menu.cc

    r9369 r9396  
    574574      OrxGui::GLGuiButton* createButton = new OrxGui::GLGuiPushButton("Create Server");
    575575      serverNetworkBox->pack(createButton);
    576       createButton->released.connect(this, &GameMenu::createServer);
     576      createButton->released.connect(this, &GameMenu::createMasterServer);
    577577    }
    578578  }
     
    593593
    594594  State::setOnline(true);
    595   NetworkManager::getInstance()->establishConnection( this->ipInputLine->_getText(), 9999 );
     595  NetworkManager::getInstance()->createClient( this->ipInputLine->_getText(), 9999 );
    596596
    597597  Preferences::getInstance()->setString( "multiplayer", "lastVisitedServer", this->ipInputLine->_getText() );
     
    600600}
    601601
    602 void GameMenu::createServer( )
     602void GameMenu::createMasterServer( )
    603603{
    604604  PRINTF(0)("Create server\n" );
    605605
    606606  State::setOnline(true);
    607   NetworkManager::getInstance()->createServer( 9999 );
     607  NetworkManager::getInstance()->createMasterServer( 9999 );
    608608
    609609  this->startLevel( 5 );
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