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Ignore:
Timestamp:
Sep 2, 2012, 6:45:40 PM (12 years ago)
Author:
jo
Message:

Teamdeathmatch ends if a certain number of opponents have been killed. (friendlyfire is not concerned)

File:
1 edited

Legend:

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  • code/branches/release2012/src/orxonox/gametypes/TeamGametype.h

    r9348 r9363  
    6262            inline const ColourValue& getTeamColour(int teamnr) const
    6363                { return this->teamcolours_[teamnr]; }
     64            int getTeamScore(PlayerInfo* player);
     65
    6466
    6567        protected:
     
    7779            void setDefaultObjectColour(Pawn* pawn);
    7880            void colourPawn(Pawn* pawn, int teamNr);
     81            void announceTeamWin(int winnerTeam);
     82
    7983    };
    8084}
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