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Ignore:
Timestamp:
Sep 2, 2012, 6:45:40 PM (12 years ago)
Author:
jo
Message:

Teamdeathmatch ends if a certain number of opponents have been killed. (friendlyfire is not concerned)

File:
1 edited

Legend:

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  • code/branches/release2012/src/orxonox/gametypes/TeamDeathmatch.h

    r9348 r9363  
    4141            virtual ~TeamDeathmatch() {}
    4242
     43            void setConfigValues();
    4344            virtual void start();
    4445            virtual void end();
     
    4950            virtual void pawnKilled(Pawn* victim, Pawn* killer = 0);
    5051            virtual void playerScored(PlayerInfo* player, int score = 1);
     52       protected:
     53            int maxScore_;
    5154    };
    5255}
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