Changeset 9348 for code/trunk/data/levels/presentationFS10Ed.oxw
- Timestamp:
- Aug 30, 2012, 11:08:17 PM (12 years ago)
- Location:
- code/trunk
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/trunk
- Property svn:ignore
-
old new 1 .project 1 2 build 2 3 codeblocks 4 dependencies 3 5 vs 4 dependencies
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- Property svn:mergeinfo changed
- Property svn:ignore
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code/trunk/data/levels/presentationFS10Ed.oxw
r9016 r9348 23 23 <Scene 24 24 ambientlight = "0.1, 0.1, 0.1" 25 skybox = "Orxonox/sky panoramagen1"25 skybox = "Orxonox/skyBoxBasic" 26 26 gravity = "0,-1000,0" 27 27 negativeWorldRange = "-100000, -100000, -100000" … … 39 39 </collisionShapes> 40 40 </Pawn> 41 41 42 42 <Pawn health=100 position="0,-35,0" direction="0,-1,0" collisionType=dynamic mass=100000> 43 43 <attached> … … 48 48 </collisionShapes> 49 49 </Pawn> 50 50 51 51 <StaticEntity position="0,-50,0" direction="0,-1,0" collisionType=static mass=100000 > 52 52 <attached> … … 66 66 </collisionShapes> 67 67 </StaticEntity> 68 68 69 69 <StaticEntity position="600,-20,0" direction="0,-1,0" collisionType=static mass=100000 > 70 70 <attached> … … 84 84 </collisionShapes> 85 85 </StaticEntity> 86 86 87 87 <StaticEntity position="600,40,250" direction="0,-1,0" collisionType=static mass=100000 > 88 88 <attached> … … 93 93 </collisionShapes> 94 94 </StaticEntity> 95 96 95 96 97 97 <StaticEntity position="6000,0,10250" direction="0,0,0" collisionType=static mass=100000 > 98 98 <attached> … … 103 103 </collisionShapes> 104 104 </StaticEntity> 105 105 106 106 <Pawn health=100 position="530,70,1450" direction="-1,0,0" collisionType=dynamic mass=1 > 107 107 <attached> … … 112 112 </collisionShapes> 113 113 </Pawn> 114 114 115 115 <Pawn health=100 position="670,70,1450" direction="-1,0,0" collisionType=dynamic mass=1 > 116 116 <attached> … … 121 121 </collisionShapes> 122 122 </Pawn> 123 123 124 124 <Pawn health=100 position="600,70,1500" direction="0,0,-1" collisionType=dynamic mass=1 > 125 125 <attached> … … 130 130 </collisionShapes> 131 131 </Pawn> 132 132 133 133 <Pawn health=100 position="600,150,1450" direction="0,-1,0" collisionType=dynamic mass=1 > 134 134 <attached> … … 139 139 </collisionShapes> 140 140 </Pawn> 141 141 142 142 <Pawn health=100 position="600,35,1450" direction="0,-1,0" collisionType=dynamic mass=1 > 143 143 <attached> … … 148 148 </collisionShapes> 149 149 </Pawn> 150 150 151 151 152 152 <SpawnPoint position="0,300,0" direction="0, 0, 0" lookat="0,0,100000000" spawnclass=FpsPlayer pawndesign=fps /> … … 163 163 <attached> 164 164 <Model position="0,0,0" scale3D="<?lua print(j*100) ?>,<?lua print(g*100) ?>,<?lua print(h*100) ?>" mesh="cube<?lua 165 166 167 168 165 if math.mod(i,4)==0 then print('_green') end 166 if math.mod(i,4)==1 then print('_red') end 167 if math.mod(i,4)==2 then print('_orange') end 168 ?>.mesh" /> <!--if it's 3, cube.mesh is taken -> yellow --> 169 169 </attached> 170 170 <collisionShapes>
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