- Timestamp:
- Aug 20, 2012, 4:46:52 PM (12 years ago)
- File:
-
- 1 edited
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code/branches/presentation2012merge/src/orxonox/gametypes/Dynamicmatch.cc
r9339 r9340 310 310 if (spaceship) 311 311 { 312 WeakPtr<SpaceShip>* ptr = new WeakPtr<SpaceShip>(spaceship); 313 if(ptr == NULL) 314 return; 312 315 spaceship->addSpeedFactor(5); 313 WeakPtr<SpaceShip>* ptr = new WeakPtr<SpaceShip>(spaceship);314 316 ExecutorPtr executor = createExecutor(createFunctor(&Dynamicmatch::resetSpeedFactor, this)); 315 317 executor->setDefaultValue(0, ptr); … … 490 492 } 491 493 //killers: every 4th player is a killer 492 if ( getPlayerCount()/4 > (int)numberOf[killer])494 if ( static_cast<unsigned int>(getPlayerCount()/4) > numberOf[killer]) 493 495 { 494 496 notEnoughKillers=true;
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