Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
Aug 20, 2012, 4:46:52 PM (12 years ago)
Author:
jo
Message:

On the way of repairing a bug that was caused by manual refactoring of gametype's playerScored function.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/presentation2012merge/src/modules/pong/Pong.h

    r9258 r9340  
    7373            virtual void spawnPlayer(PlayerInfo* player); //!< Spawns the input player.
    7474
    75             virtual void playerScored(PlayerInfo* player); //!< Is called when the player scored.
     75            virtual void playerScored(PlayerInfo* player, int score = 1); //!< Is called when the player scored.
    7676
    7777            /**
Note: See TracChangeset for help on using the changeset viewer.