- Timestamp:
- Jul 30, 2012, 10:41:03 PM (12 years ago)
- File:
-
- 1 edited
Legend:
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code/branches/presentation2012merge/src/orxonox/gametypes/Gametype.cc
r9261 r9339 183 183 this->players_[player].state_ = PlayerState::Joined; 184 184 this->gtinfo_->playerEntered(player); 185 orxout() << "# Players: " << this->getNumberOfPlayers() <<endl; 185 186 } 186 187 … … 191 192 { 192 193 this->players_.erase(it); 194 orxout() << "# Players: " << this->getNumberOfPlayers() <<endl; 193 195 return true; 194 196 } … … 301 303 } 302 304 303 void Gametype::playerScored(PlayerInfo* player )305 void Gametype::playerScored(PlayerInfo* player, int score) 304 306 { 305 307 std::map<PlayerInfo*, Player>::iterator it = this->players_.find(player); 306 308 if (it != this->players_.end()) 307 it->second.frags_ ++;309 it->second.frags_ += score; 308 310 } 309 311
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