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Ignore:
Timestamp:
Jul 21, 2012, 3:34:45 PM (13 years ago)
Author:
landauf
Message:

refactored PickupSpawner - it doesn't clone a sample-pickup anymore, it creates new pickups from a template.
removed DroppedPickup because it is not needed anymore, PickupSpawner has now the same functionality.
the representation of the pickup spawner is now destroyed if the pickup is taken and re-created if it spawns again (instead of changing the visibility). makes it easier to change the pickup in a spawner during the game.
adjusted all level files accordingly

File:
1 edited

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  • code/branches/presentation2012merge/data/levels/lastManStanding.oxw

    r9272 r9319  
    5050                    <Model position="0,0,0" scale=140 mesh="asteroid_UV.mesh" shadow=true />
    5151                    <Model position="-160,40,28.4" scale=1 mesh="sphere.mesh" /><!--EasterEgg indicator-->
    52                     <PickupSpawner position="-160,40,17" triggerDistance="20" respawnTime="5" maxSpawnedItems="15"><!--EasterEgg : invisible pickup is hidden inside the asteroid -->
    53                         <pickup>
    54                             <InvisiblePickup template=hugeinvisiblepickup />
    55                         </pickup>
    56                     </PickupSpawner>
     52                    <PickupSpawner pickup=hugeinvisiblepickup position="-160,40,17" triggerDistance="20" respawnTime="5" maxSpawnedItems="15" /><!--EasterEgg : invisible pickup is hidden inside the asteroid -->
    5753                </attached>
    5854            </MovableEntity>
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