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Ignore:
Timestamp:
Jun 4, 2012, 10:50:28 PM (12 years ago)
Author:
landauf
Message:

use orxonox_cast instead of dynamic_cast wherever possible

File:
1 edited

Legend:

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  • code/branches/presentation2012merge/src/orxonox/gametypes/LastManStanding.cc

    r8858 r9279  
    211211            if(!player->getControllableEntity())
    212212                return;
    213             Pawn* pawn = dynamic_cast<Pawn*>(player->getControllableEntity());
     213            Pawn* pawn = orxonox_cast<Pawn*>(player->getControllableEntity());
    214214            if(!pawn)
    215215                return;
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