- Timestamp:
- Jun 3, 2012, 6:05:24 PM (12 years ago)
- File:
-
- 1 edited
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code/branches/presentation2012merge/data/levels/surfaceRace.oxw
r9271 r9272 12 12 include("templates/spaceshipRace.oxt") 13 13 include("templates/pickupRepresentationTemplates.oxt") 14 14 15 15 ?> 16 16 … … 39 39 40 40 <SpaceRaceManager> 41 <checkpoints> 42 43 <attached> 44 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 45 46 <!-- 47 48 49 50 41 <checkpoints> 42 <RaceCheckPoint name="checkpoint1" position="0,8050,-1000" direction="0,1,0" collisionType="static" scale="4" distance="150" checkpointindex="0" islast="false" nextcheckpoints="1,-1,-1"> 43 <attached> 44 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 45 46 <!-- 47 <Model position="0,0,55" mesh="testcube.mesh" scale3D="110,20,20" /> 48 <Model position="0,0,-55" mesh="testcube.mesh" scale3D="110,20,20" /> 49 <Model position="55,0,0" mesh="testcube.mesh" scale3D="20,20,110" /> 50 <Model position="-55,0,0" mesh="testcube.mesh" scale3D="20,20,110" /> 51 51 52 52 --> … … 57 57 58 58 59 60 61 62 <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" /> 63 <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" /> 64 <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> 65 <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> 66 67 68 </collisionShapes> 69 70 71 72 59 <collisionShapes> 60 61 62 <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" /> 63 <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" /> 64 <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> 65 <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> 66 67 68 </collisionShapes> 69 70 71 72 73 73 </RaceCheckPoint> 74 74 … … 77 77 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 78 78 </attached> 79 79 80 80 81 81 <collisionShapes> … … 85 85 <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> 86 86 <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> 87 87 88 88 </collisionShapes> 89 89 </RaceCheckPoint> … … 103 103 <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> 104 104 105 105 106 106 </collisionShapes> 107 107 … … 121 121 <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> 122 122 123 123 124 124 </collisionShapes> 125 125 … … 139 139 <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> 140 140 141 141 142 142 </collisionShapes> 143 143 … … 157 157 <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> 158 158 159 159 160 160 </collisionShapes> 161 161 </RaceCheckPoint> … … 175 175 <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> 176 176 177 177 178 178 </collisionShapes> 179 179 … … 192 192 <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> 193 193 <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> 194 194 195 195 </collisionShapes> 196 196 </RaceCheckPoint> … … 209 209 <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> 210 210 211 211 212 212 </collisionShapes> 213 213 … … 227 227 <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> 228 228 229 229 230 230 </collisionShapes> 231 231 … … 244 244 <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> 245 245 246 246 247 247 </collisionShapes> 248 248 … … 261 261 <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> 262 262 263 263 264 264 </collisionShapes> 265 265 … … 278 278 <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> 279 279 <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> 280 280 281 281 </collisionShapes> 282 282 </RaceCheckPoint> … … 293 293 <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> 294 294 <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> 295 295 296 296 </collisionShapes> 297 297 </RaceCheckPoint> … … 303 303 <SpawnPoint team=0 position="0,8050,0" lookat="0,8000,-8000" spawnclass=SpaceShip pawndesign=spaceshipRace /> 304 304 305 306 305 306 <!-- -----------------------Zylinder---------------------------- --> 307 307 <StaticEntity position="2750,8050,6000" direction="1,0,0" roll="90" scale="4" collisionType=static mass=100000 friction=0.01 > 308 308 <attached> 309 310 311 312 313 314 315 309 <Model position="0,0,0" mesh="cylinder.mesh" scale3D="100,100,400" /> 310 <!-- 311 <Model position="0,80,600" mesh="testcube.mesh" scale3D="90,18,-600" /> 312 <Model position="0,-80,600" mesh="testcube.mesh" scale3D="90,18,-600" /> 313 <Model position="80,0,600" mesh="testcube.mesh" scale3D="18,90,-600" /> 314 <Model position="-80,0,600" mesh="testcube.mesh" scale3D="18,09,-600" /> 315 --> 316 316 317 317 </attached> 318 318 319 319 320 321 322 323 324 325 326 327 328 329 320 <collisionShapes> 321 322 323 <BoxCollisionShape position="0,320,2400" halfExtents="360,72,2400" /> 324 <BoxCollisionShape position="0,-320,2400" halfExtents="360,72,2400" /> 325 <BoxCollisionShape position="320,0,2400" halfExtents="72,360,2400" /> 326 <BoxCollisionShape position="-320,0,2400" halfExtents="72,360,2400" /> 327 328 329 330 330 </collisionShapes> 331 331 … … 335 335 <StaticEntity position="4465,8050,-500" direction="0,0,0" scale="1" collisionType=static mass=100000 friction=0.01 > 336 336 <attached> 337 337 <Model position="0,0,0" mesh="blackcube.mesh" scale3D="450,600,50" /> 338 338 <!-- 339 340 339 <Model position="0,0,0" mesh="testcube.mesh" scale3D="450,600,50" /> 340 --> 341 341 342 342 </attached> 343 343 344 344 345 346 347 348 345 <collisionShapes> 346 347 348 <BoxCollisionShape position="0,0,0" halfExtents="450,600,50" /> 349 349 350 350 </collisionShapes> … … 354 354 <StaticEntity position="3535,8050,-500" direction="0,0,0" scale="1" collisionType=static mass=100000 friction=0.01 > 355 355 <attached> 356 356 <Model position="0,0,0" mesh="blackcube.mesh" scale3D="450,600,50" /> 357 357 <!-- 358 359 358 <Model position="0,0,0" mesh="testcube.mesh" scale3D="450,600,50" /> 359 --> 360 360 361 361 </attached> 362 362 363 363 364 365 366 367 364 <collisionShapes> 365 366 367 <BoxCollisionShape position="0,0,0" halfExtents="450,600,50" /> 368 368 369 369 </collisionShapes> … … 374 374 375 375 376 376 <!-- ------------------Boden----------------- --> 377 377 <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=100000 friction=0.01> 378 378 <attached> … … 382 382 <BoxCollisionShape position="0,50,0" halfExtents="8000,8000,8000" />um j?:P"{ 383 383 384 </collisionShapes> 384 </collisionShapes> 385 385 </StaticEntity> 386 386 … … 416 416 for i = 0, max, 1 417 417 do 418 419 420 421 418 x=-12000 419 y=10000 420 z=-12000 421 422 422 ?> 423 423 <?lua
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