- Timestamp:
- Jun 3, 2012, 6:05:24 PM (13 years ago)
- File:
-
- 1 edited
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code/branches/presentation2012merge/data/gui/scripts/SingleplayerMenu.lua
r9269 r9272 10 10 function P.onLoad() 11 11 P.createLevelList() 12 12 13 13 -- create tabs with desired tab as argument (nil for all) 14 14 P.createFilterTab("Gametypes", "gametype") … … 19 19 P.createFilterTab("Tests", "test") 20 20 P.createFilterTab("Show All", nil) 21 21 22 22 -- update description and screenshot boxes 23 23 P.SingleplayerSelectionChanged() 24 24 25 25 --buttons are arranged in a 1x3 matrix 26 26 P:setButton(1, 1, { … … 48 48 level = orxonox.LevelManager:getInstance():getAvailableLevelListItem(index) 49 49 if (level ~= nil and level:getXMLFilename() ~= "_temp.oxw") then 50 50 --os.execute("echo " .. level:getXMLFilename() .." >> ~/outputorx") 51 51 local levelXMLFilename = level:getXMLFilename() 52 52 -- create an imageset for each screenshot … … 151 151 orxonox.execute("startGame " .. selectedlevel:getXMLFilename()) 152 152 hideAllMenuSheets() 153 153 end 154 154 end 155 155 end
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