- Timestamp:
- May 24, 2012, 10:00:06 AM (12 years ago)
- File:
-
- 1 edited
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code/branches/newlevel2012/src/modules/towerdefense/Tower.h
r9175 r9236 20 20 #include "towerdefense/TowerDefensePrereqs.h" 21 21 #include "worldentities/pawns/SpaceShip.h" 22 22 23 23 24 namespace orxonox 24 25 { 25 class _OrxonoxExport Tower : public SpaceShip26 class _OrxonoxExport Tower : public Pawn 26 27 { 27 28 public: … … 29 30 virtual ~Tower() {}; 30 31 32 // Maybe later override these to move towers with cursor keys 33 /* 31 34 virtual void moveFrontBack(const Vector2& value); 32 35 virtual void moveRightLeft(const Vector2& value); 36 */ 37 38 // Overriding these to stop towers from spasing out 39 void setOrientation(const Quaternion& orientation); 40 virtual void rotateYaw(const Vector2& value); 41 virtual void rotatePitch(const Vector2& value); 42 virtual void rotateRoll(const Vector2& value); 33 43 34 44 void setGame(TowerDefense* towerdefense)
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