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Ignore:
Timestamp:
May 24, 2012, 10:00:06 AM (12 years ago)
Author:
mentzerf
Message:
  • Changed waypoint scale so that they are not visible anymore
  • Changed gun position
  • Changed Tower to be a Pawn subclass
  • Fixed glitches of Tower by overriding the orientation and rotation functions

+ Now spawning a few towers in -start

  • Clean up
File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/newlevel2012/data/levels/templates/tower.oxt

    r9213 r9236  
    55   explosionchunks        = 6
    66
    7    reloadrate          = 1
     7   reloadrate          = 3
    88   reloadwaittime      = 1
    99
     
    1313
    1414  >
    15 
    16    
    17 
    18   <controller>
    19         <WaypointPatrolController alertnessradius=10000 team=5>
    20                  <waypoints>
    21             <Model mesh="cube.mesh" scale=20 position=" 700, 200, 100" />
    22           </waypoints>
    23         </WaypointPatrolController>
    24       </controller>
     15        <controller>
     16                <WaypointPatrolController alertnessradius=1000 team=5>
     17                        <waypoints>
     18                                <Model mesh="cube.mesh" scale=0 position=" 700, 200, 100" />
     19                        </waypoints>
     20                </WaypointPatrolController>
     21        </controller>
    2522
    2623
    2724    <attached>
    28       <Model position="0,0,0" scale=45 mesh="Tower.mesh" />
     25                <Model position="0,0,0" scale=45 mesh="Tower.mesh" />
    2926    </attached>
    3027
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