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Ignore:
Timestamp:
Jul 5, 2006, 4:39:02 PM (19 years ago)
Author:
bensch
Message:

merged the presentation back

File:
1 edited

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  • trunk/src/world_entities/creatures/fps_player.h

    r9110 r9235  
    99
    1010#include "playable.h"
     11
     12
     13class AimingSystem;
    1114
    1215
     
    2730    virtual void reset();
    2831
     32    virtual void destroy(WorldEntity* killer);
     33    virtual void respawn();
    2934
    3035    virtual void tick(float time);
     
    4348    bool                  bJump;              //!< jumping
    4449    bool                  bPosBut;             //!< position button
     50    bool                  bFire;              //!< fire button
    4551
    4652    float                 xMouse;             //!< mouse moved in x-Direction
     
    5561    float                 fallVelocity;        //!< velocity for falling down
    5662    float                 jumpForce;           //!< the jump force
     63
     64    bool                  initWeapon;
     65
     66    AimingSystem*         aimingSystem;        //!< aiming system of the player
     67
     68    float                 damageTicker;        //!< ticker for dealing damage
    5769};
    5870
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