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Ignore:
Timestamp:
Jul 5, 2006, 7:32:59 AM (18 years ago)
Author:
patrick
Message:

aiming system now works

File:
1 edited

Legend:

Unmodified
Added
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  • branches/presentation/src/world_entities/weapons/aiming_system.cc

    r9187 r9188  
    6262
    6363  // registering default reactions:
    64 //   this->unsubscribeReaction(CREngine::CR_OBJECT_DAMAGE);
     64  this->unsubscribeReaction(CREngine::CR_OBJECT_DAMAGE);
    6565  this->subscribeReaction(CREngine::CR_OBJECT_DAMAGE, CL_WORLD_ENTITY);
    6666
     
    120120{
    121121  this->selectionList.push_back(killer);
    122 
    123   PRINTF(0)("hit hit hit, got: %s\n", killer->getClassName());
    124   printf("aimingsystem: hit()\n");
    125122}
    126123
     
    134131{
    135132
    136 //   this->selectionList.clear();
     133
    137134}
    138135
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