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Ignore:
Timestamp:
Mar 22, 2008, 9:17:34 PM (16 years ago)
Author:
rgrieder
Message:
  • created basic construct for the InputHandler (mere copy of InputManager but without the Listeners)
  • some msvc related fixes with winsocks.h and winsocks2.h
  • fix in Tickable.h (due to lazy displacement to new folder)
File:
1 edited

Legend:

Unmodified
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  • code/branches/network/src/orxonox/OrxonoxStableHeaders.h

    r917 r918  
    4141
    4242// not including the entire Ogre.h doesn't exceed the default heap size for pch
     43#ifndef WIN32_LEAN_AND_MEAN
     44// prevent Ogre from including winsock.h that messes with winsock2.h from enet
     45#  define WIN32_LEAN_AND_MEAN
     46#endif
    4347//#include <Ogre.h>
    44 #include <OgreBillboardSet.h>
    45 #include <OgreCamera.h>
    46 #include <OgreConfigFile.h>
     48//#include <OgreBillboardSet.h>
     49//#include <OgreCamera.h>
     50//#include <OgreConfigFile.h>
    4751#include <OgreEntity.h>
    4852#include <OgreException.h>
    49 #include <OgreFrameListener.h>
     53//#include <OgreFrameListener.h>
    5054#include <OgreLight.h>
    51 #include <OgreOverlay.h>
    52 #include <OgreOverlayElement.h>
    53 #include <OgreOverlayManager.h>
     55//#include <OgreOverlay.h>
     56//#include <OgreOverlayElement.h>
     57//#include <OgreOverlayManager.h>
    5458#include <OgreParticleEmitter.h>
    5559#include <OgreParticleSystem.h>
    5660#include <OgrePlatform.h>
    5761#include <OgrePrerequisites.h>
    58 #include <OgreRenderWindow.h>
    59 #include <OgreRoot.h>
     62//#include <OgreRenderWindow.h>
     63//#include <OgreRoot.h>
    6064#include <OgreSceneManager.h>
    6165#include <OgreSceneNode.h>
    6266#include <OgreStringConverter.h>
    63 #include <OgreTextureManager.h>
    64 #include <OgreViewport.h>
     67//#include <OgreTextureManager.h>
     68//#include <OgreViewport.h>
    6569
    6670#include <OIS/OIS.h>
     
    6872/**
    6973* Some of the not so stable header files.
    70 * But it's not very useful to include them anyway..
     74* It's not very useful to include them anyway..
    7175**/
    72 
    73 //#include "audio/AudioManager.h"
    7476
    7577#include "core/CoreIncludes.h"
    7678#include "core/BaseObject.h"
    77 //#include "core/ArgReader.h"
     79#include "core/Tickable.h"
    7880#include "core/Error.h"
    7981#include "core/Loader.h"
    8082#include "core/XMLPort.h"
    81 #include "core/Tickable.h"
    8283
    8384#include "network/Synchronisable.h"
     
    100101#include "util/tinyxml/tinyxml.h"
    101102
    102 //#include "hud/HUD.h"
    103 //#include "loader/LevelLoader.h"
    104 //#include "objects/weapon/AmmunitionDump.h"
    105 //#include "objects/weapon/BarrelGun.h"
    106 //#include "objects/weapon/Bullet.h"
    107 //#include "objects/weapon/BulletManager.h"
    108 //#include "objects/weapon/WeaponStation.h"
    109 //#include "objects/Ambient.h"
    110 //#include "objects/Camera.h"
    111 //#include "objects/Explosion.h"
    112 //#include "objects/Fighter.h"
    113103#include "objects/Model.h"
    114 //#include "objects/NPC.h"
    115 //#include "objects/Projectile.h"
    116 //#include "objects/Skybox.h"
    117 //#include "objects/SpaceShipSteeringObject.h"
    118104#include "objects/WorldEntity.h"
    119 //#include "particle/ParticleInterface.h"
    120 //#include "tools/BillboardSet.h"
    121 //#include "tools/Light.h"
    122 //#include "tools/Mesh.h"
    123 //#include "tools/Timer.h"
    124 //#include "GraphicsEngine.h"
    125 //#include "InputManager.h"
    126 //#include "Orxonox.h"
    127 //#include "SpaceshipSteering.h"
    128105
    129106#endif
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