Changeset 918 for code/branches/network/src/orxonox/Orxonox.cc
- Timestamp:
- Mar 22, 2008, 9:17:34 PM (16 years ago)
- File:
-
- 1 edited
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code/branches/network/src/orxonox/Orxonox.cc
r917 r918 64 64 #include "network/Server.h" 65 65 #include "network/Client.h" 66 #include "network/NetworkPrereqs.h"67 66 network::Client *client_g; 68 67 network::Server *server_g; … … 79 78 #include "hud/HUD.h" 80 79 #include "objects/weapon/BulletManager.h" 81 #include "GraphicsEngine.h"82 80 83 81 #include "Orxonox.h" … … 434 432 /** 435 433 Main loop of the orxonox game. 436 This is a new solution, using the ogre engine instead of be eing used by it.434 This is a new solution, using the ogre engine instead of being used by it. 437 435 An alternative solution would be to simply use the timer of the Root object, 438 436 but that implies using Ogre in any case. There would be no way to test
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