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Ignore:
Timestamp:
Mar 22, 2008, 9:17:34 PM (16 years ago)
Author:
rgrieder
Message:
  • created basic construct for the InputHandler (mere copy of InputManager but without the Listeners)
  • some msvc related fixes with winsocks.h and winsocks2.h
  • fix in Tickable.h (due to lazy displacement to new folder)
File:
1 edited

Legend:

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  • code/branches/network/src/orxonox/Orxonox.cc

    r917 r918  
    6464#include "network/Server.h"
    6565#include "network/Client.h"
    66 #include "network/NetworkPrereqs.h"
    6766network::Client *client_g;
    6867network::Server *server_g;
     
    7978#include "hud/HUD.h"
    8079#include "objects/weapon/BulletManager.h"
    81 #include "GraphicsEngine.h"
    8280
    8381#include "Orxonox.h"
     
    434432  /**
    435433    Main loop of the orxonox game.
    436     This is a new solution, using the ogre engine instead of beeing used by it.
     434    This is a new solution, using the ogre engine instead of being used by it.
    437435    An alternative solution would be to simply use the timer of the Root object,
    438436    but that implies using Ogre in any case. There would be no way to test
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