- Timestamp:
- May 11, 2012, 4:03:28 PM (12 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/newlevel2012/src/modules/towerdefense/TowerDefenseCenterpoint.cc
r9154 r9175 47 47 Constructor. Registers and initializes the object and checks whether the gametype is actually TowerDefense. 48 48 */ 49 TowerDefenseCenterpoint::TowerDefenseCenterpoint(BaseObject* creator) : StaticEntity(creator)49 TowerDefenseCenterpoint::TowerDefenseCenterpoint(BaseObject* creator) : MobileEntity(creator) 50 50 { 51 51 RegisterObject(TowerDefenseCenterpoint); … … 55 55 this->towerTemplate_ = ""; 56 56 57 //this->setCollisionType(Static); 58 57 59 this->checkGametype(); 60 58 61 } 59 62
Note: See TracChangeset
for help on using the changeset viewer.