Changeset 9175 for code/branches/newlevel2012/data/levels/towerDefense.oxw
- Timestamp:
- May 11, 2012, 4:03:28 PM (12 years ago)
- File:
-
- 1 edited
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code/branches/newlevel2012/data/levels/towerDefense.oxw
r9173 r9175 51 51 </Template--> 52 52 53 54 55 56 53 57 <Level gametype = "TowerDefense"> 54 58 <templates> … … 80 84 <waypoints> 81 85 <!-- 1,3 10,3 10,11, 13,11 --> 82 <Model mesh="cube.mesh" scale= 1position="-700,-500, 100" />83 <Model mesh="cube.mesh" scale= 1position=" 200,-500, 100" />84 <Model mesh="cube.mesh" scale= 1position=" 200, 300, 100" />85 <Model mesh="cube.mesh" scale= 1position=" 500, 300, 100" />86 <Model mesh="cube.mesh" scale=20 position="-700,-500, 100" /> 87 <Model mesh="cube.mesh" scale=20 position=" 200,-500, 100" /> 88 <Model mesh="cube.mesh" scale=20 position=" 200, 300, 100" /> 89 <Model mesh="cube.mesh" scale=20 position=" 500, 300, 100" /> 86 90 </waypoints> 87 91 </WaypointController> … … 89 93 </SpaceShip> 90 94 91 <!-- PlayField --> 92 <TowerDefenseCenterpoint 93 name=towerdefensecenter 94 width=16 95 height=16 96 tileScale=100 97 towerTemplate=tower 98 position="0,0,0" 99 direction="0,0,0" 100 collistionType=static 101 mass=100000> 102 95 96 <!--invisible entity to attach towers to, since playfield is static and towers are dynamic--> 97 <StaticEntity position=0,0,0> 98 103 99 <attached> 104 100 <Model position="-50,-50,0" mesh="Playfield_ME.mesh" scale=80 /> … … 118 114 <BoxCollisionShape position="0,0,0" halfExtents="400,400,100" /> 119 115 </collisionShapes> 116 </StaticEntity> 117 118 119 120 121 <!-- PlayField --> 122 <TowerDefenseCenterpoint 123 name=towerdefensecenter 124 width=16 125 height=16 126 tileScale=100 127 towerTemplate=tower 128 position="0,0,0" 129 direction="0,0,0" 130 collisionType=dynamic 131 mass=100000> 132 120 133 </TowerDefenseCenterpoint> 121 134
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