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Ignore:
Timestamp:
Jul 4, 2006, 10:17:57 PM (18 years ago)
Author:
patrick
Message:

work flush

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/presentation/src/world_entities/weapons/aiming_system.cc

    r9172 r9174  
    6363  this->subscribeReaction(CREngine::CR_OBJECT_DAMAGE, CL_WORLD_ENTITY);
    6464
    65   this->range = 1000.0f;
    66   this->sideLength = 10.0f;
     65  this->range = 10.0f;
     66  this->sideLength = 2.0f;
    6767
    6868  // new obb tree
    6969  this->obbTree = new OBBTree();
    7070  this->obbTree->createBox(Vector(0.0f, 0.0f, 0.0f), Vector(this->range, this->sideLength, this->sideLength));
     71  this->setOBBTree(this->obbTree);
    7172}
    7273
     
    137138void AimingSystem::draw() const
    138139{
    139 //   WorldEntity::draw();
     140  WorldEntity::draw();
    140141
    141   glMatrixMode(GL_MODELVIEW);
    142   glPushMatrix();
    143 
    144   /* translate */
    145   glTranslatef (this->getAbsCoor ().x,
    146                 this->getAbsCoor ().y,
    147                 this->getAbsCoor ().z);
    148   Vector tmpRot = this->getAbsDir().getSpacialAxis();
    149   glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
    150 
    151   this->obbTree->drawBV(1, 1);
    152 
    153   glPopMatrix();
     142//   glMatrixMode(GL_MODELVIEW);
     143//   glPushMatrix();
     144//
     145//   /* translate */
     146//   glTranslatef (this->getAbsCoor ().x,
     147//                 this->getAbsCoor ().y,
     148//                 this->getAbsCoor ().z);
     149//   Vector tmpRot = this->getAbsDir().getSpacialAxis();
     150//   glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
     151//
     152//   this->obbTree->drawBV(0, 1);
     153//
     154//   glPopMatrix();
    154155
    155156}
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