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Ignore:
Timestamp:
Jul 4, 2006, 6:16:00 PM (18 years ago)
Author:
patrick
Message:

aiming system integration

File:
1 edited

Legend:

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  • branches/presentation/src/world_entities/creatures/fps_player.h

    r9162 r9163  
    99
    1010#include "playable.h"
     11
     12
     13class AimingSystem;
    1114
    1215
     
    2629
    2730    virtual void reset();
    28    
     31
    2932    virtual void destroy(WorldEntity* killer);
    3033    virtual void respawn();
     
    5760    float                 fallVelocity;        //!< velocity for falling down
    5861    float                 jumpForce;           //!< the jump force
    59    
     62
    6063    bool                  initWeapon;
     64
     65    AimingSystem*         aimingSystem;        //!< aiming system of the player
    6166};
    6267
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