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Ignore:
Timestamp:
Jul 4, 2006, 6:15:10 PM (19 years ago)
Author:
rennerc
Message:
 
File:
1 edited

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  • branches/presentation/src/world_entities/projectiles/test_bullet.cc

    r8362 r9162  
    119119{
    120120  if (this->hitEntity != entity && entity->isA(CL_NPC))
    121     this->destroy();
     121    this->destroy( entity );
    122122  this->hitEntity = entity;
    123123}
     
    147147 *  the function gets called, when the projectile is destroyed
    148148*/
    149 void TestBullet::destroy ()
     149void TestBullet::destroy (WorldEntity* killer)
    150150{
    151151  PRINTF(5)("DESTROY TestBullet\n");
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