- Timestamp:
- May 2, 2012, 1:22:20 PM (13 years ago)
- File:
-
- 1 edited
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code/branches/newlevel2012/src/modules/towerdefense/Tower.cc
r9141 r9143 31 31 */ 32 32 } 33 33 // This function is called whenever a player presses the up or the down key. 34 // You have to implement what happens when the up or the down key is pressed. 35 // value.x < 0 means: down key is pressed. 36 // I suggest to create a new class which is a controllable entity I will refer to as "TowerMover". This is the controllable entity that the 37 // player controls in order to move the tower along the centerpoint and in order to place the tower at the appropriate position. 38 // 39 40 // The tower itsself is controlled by a WayPointPatroController at the instance you place it on the centerpoint. 41 //(don't forget to set the team_ parameter such that all tower are in the same team) 42 43 //How to move a tower: simply attach the tower to the TowerMover 44 //How to place a tower: detach the tower from the TowerMover 45 34 46 /** 35 47 @brief
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