Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
Jul 4, 2006, 3:05:59 PM (18 years ago)
Author:
rennerc
Message:

fpsplayer weapon position, jump sync

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/presentation/src/world_entities/creatures/fps_player.h

    r9122 r9139  
    2727    virtual void reset();
    2828   
    29     virtual void respawn();
     29    //virtual void respawn();
    3030
    3131    virtual void tick(float time);
     
    5656    float                 fallVelocity;        //!< velocity for falling down
    5757    float                 jumpForce;           //!< the jump force
     58   
     59    bool                  initWeapon;
    5860};
    5961
Note: See TracChangeset for help on using the changeset viewer.